Frequently Asked
Questions

In this section, we will outline the many questions players have regarding the game. Given the genre of Little Sim World, we have noticed similar questions appearing, so we have attempted to answer the most commonly asked questions in as much detail as possible. We’ll also update it with more questions as new ones are posed!

General Questions

It’s a 2D indie life simulator game that aims to portray all the best parts of real life.

Players will need to take care of their many needs, from hunger to bladder, develop their personality and interests, earn money, customize their characters and house, form relationships, explore the world and much, much more.

We conducted a survey with over 10,000 sim players (thank you everyone!) to identify the key gameplay elements that are of interest to fans of the simulation genre. Based on these findings, we have designed Little Sim World to focus on such experiences.

There are multiple differences, the main ones being:

  1. No loading screens when moving around the world.
  2. The player isn’t bound to their house.
  3. Furniture and the character can be edited substantially more e.g. through custom colours.
  4. Almost all objects in the world are interactable in a meaningful way.

Early Access is planned for Q1 2025. Depending on how the Kickstarter campaign fares we might push it slightly to fit in more of what’s promised in the funding goals. The final release of the game isn’t confirmed yet but will likely be 1-2 years after Early Access starts.

It does! The character gets an old rundown house gifted to them by their uncle. The uncle calls in to guide you and point you in the right direction as you try to renovate and restore the house as well as the entire city. There’s a lot more to it but that’s the initial premise we’re expanding. We’re currently hard at work implementing a narrative and quests in the game to bring a more holistic single-player experience.

Pricing & Platforms

Around 20-25$. Pricing is still being finalised.

Nope. There won’t be any paywalls, you’ll be able to obtain almost everything in the game by just playing it. Major and minor updates will all be free.

The initial release will be primarily for Windows and Mac devices. It’ll also be compatible with Linux and Steam Deck platforms. Some time after we’ll also be releasing a Mobile version. The mobile version won’t be a simple port and it’ll be adapted to be better for mobile.

On initial release, it won’t. Depending on how much people enjoy the game we’ll see how plausible it is to create console versions.

There are no exact specifications but we’re aiming for the game to be playable on even low-end machines and not take up a lot of space similarly to other games in the space.

Gameplay

This isn’t possible as the game just doesn’t support this type of gameplay, it’s a lot more focused on the RPG aspects and customizing a singular character. You will still be able to make multiple characters but each will be in their own world.

Currently, it’s not possible. Since the focus is on a cozy and relaxing experience alongside customizing your experience, much like Animal Crossing. Dying just wouldn’t make much sense.

There’s a bus system and there will also be an underground tube very soon. Scooters are also planned but we’re still figuring those out. Cars won’t be available any time soon but we’ll be looking into them more after Early Access.

 It is not and likely won’t be for quite some time. It would complicate a lot of the current systems and require a lot of manpower to properly implement and we just don’t have those resources at the moment.

 There are multiple ways with the main one being Inspiration, which is our leveling system. With higher levels you’ll unlock new furniture, outfits, interactions and much more. Additionally, some things will be locked behind your career, collecting items or finishing special events with other characters… plus so much more.

 Absolutely, there are plenty. We’ve got antique coins, leaves that try to evade you, fishes that need to be caught and toys that are obtained when recycling. Additionally we have a stamp system that is also a sort of collectable tho it serves more as an achievement system.

 There are too many to count really. Specific interest, which are essentially skills you can level, we have right now are Fishing, Cooking, Recycling, Crafting, Writing, Knowledge, Painting, Figure & Fitness. There’s a bunch of interactions and activities tied to these but there are plenty of others as well.

 Just playing the game and interacting with different objects & people will have you progressing in 90% of the games content. As you do this you’ll gain Inspiration levels that unlock even more things to do and places to visit. Additionally you’ll level your interests and gradually improve your relationships with the towns inhabitants. All of these and a few other systems will constantly be offering you new things to do in-game.